One of the factors of a realistic three-dimensional image is texturing, which plays a special role in realistic three-dimensional renderings. Timsu provides a wonderful collection of refractory brick textures for architects and professionals in the field of 3D graphics to download and use. This collection includes hundreds of refractory brick textures with satisfactory quality, in front of you. We hope it will be used by you dear ones.
Seamless Diffuse aka colour texture
This is what you can see on most websites and graphic designs. This is a standard photo and it looks like you are standing in front of a subject or object and taking a photo of it. For the final rendering, it is a good option and you can be inspired by it. In the final rendering, you can be proud of comparing the two!
Specular aka reflection
You can use it wherever you are talking about light and radiance. This texture determines the location of bright spots on different areas of the surface. These bright spots are not caused by specular, the specular is caused by light, but this channel determines how intense it is or where it disappears completely. In fact, it is used where light reflection is a must and should not be. The brighter the areas in this texture, the brighter and brighter the specular, and vice versa.
Use “Displacement” to get the actual shape of the “mesh”. This is usually used for surfaces such as earth, rocks and boulders. However, use it where the shape of the material is important and when you need more “mesh” details. Example: When you want to separate the brick joint from the main body of the brick or make the physical protrusion of the brick more visible. The higher the value of “Displacement”, the more intense the protrusion and deformation of the surface of the brick wall or any other material.
This texture is mostly used to create “soft shadows” in angled, broken and wrinkled parts that the ambient light does not penetrate directly into the object or there is an obstacle in the way of ambient light to illuminate them. In fact, this texture is “Multiply” by “Diffuse”.
Strange as it may seem to your eyes, it is actually very useful for 3D software. Why? Because each colour is different in one axis and direction. Therefore, the software can easily understand the shape. This texture does not change your form and model, but you can simulate the details on the model surface. When you use a “bump”, the geometric surface, such as a wall, behaves in a special way against light, as if the details of brick are highlighted on it.